Jerrico, for your version 2.0, you just turned your ManureCultivator.LUA into a "global mod" with regards to the function getIsHired(), being no better than the placeable mods by that spanish guy - so now all hired workers will consume always, also when sowing!
Apparently you completely misunderstood my instructions for adding an _extra_ specialization file called HiredWorkerConsumes.LUA to the ZHSaddleTank mod. You should NOT add the code-statements I provided into the Tank.LUA script!
Oh well, I suppose someone with scripting knowledge will explain it to you.
v2.1 still has the same problem in the ManureCultivator.LUA script, containing code that should not be there, causing all hired workers to consume always!
But the ZHSaddleTankMH mod seems fine, with regards to the scripts.
1 Comments for Zunhammer Xerion3800 SaddleTrac
Jerrico, for your version 2.0, you just turned your ManureCultivator.LUA into a "global mod" with regards to the function getIsHired(), being no better than the placeable mods by that spanish guy - so now all hired workers will consume always, also when sowing!
Apparently you completely misunderstood my instructions for adding an _extra_ specialization file called HiredWorkerConsumes.LUA to the ZHSaddleTank mod. You should NOT add the code-statements I provided into the Tank.LUA script!
Oh well, I suppose someone with scripting knowledge will explain it to you.