Hellos, then first right card in the set. I did that visit this time but I find promising.
Here is my view:
The strong points:
- Many goods possibiliter (ice, sugar, beer, tomato etc etc etc)
- Fields of all sizes
- Stable very bine adapt to that is real life.
- The BGA is downright huge good possibiliter before us.
- A beautiful building that can serve as transportation or other soviéte I like this idea with the buildings of Euro-Agrar
- Not bad for free emplacment project obet placing
Weaknesses see even correct for the next Update:
- Lack of movement
- Lack of forest (three or four of which would allow a Foretier development would see or locate a huge forest around the map with multiple paths of access).
- The mud hole project is inexistent puddles on reperre just visually but .......
- Too bad we've all vehicles dépard (for me I like having three base vehicle and a combine in the beginning)
- Channels on the edge of too deep or even too many fields.
- In BGA where we empty our cargo below a channel appears ??????? Is this normal?
There are of course a lot of small details also correct but I think this is enough priority to good development of your card or even a lot of downloading.
Thank you for you to spend good time on this card which should become in the near future promise.
4 Comments for Nederland
then why did you upload it
Hello,nice map,but where is the traffic ?
Hellos, then first right card in the set. I did that visit this time but I find promising.
Here is my view:
The strong points:
- Many goods possibiliter (ice, sugar, beer, tomato etc etc etc)
- Fields of all sizes
- Stable very bine adapt to that is real life.
- The BGA is downright huge good possibiliter before us.
- A beautiful building that can serve as transportation or other soviéte I like this idea with the buildings of Euro-Agrar
- Not bad for free emplacment project obet placing
Weaknesses see even correct for the next Update:
- Lack of movement
- Lack of forest (three or four of which would allow a Foretier development would see or locate a huge forest around the map with multiple paths of access).
- The mud hole project is inexistent puddles on reperre just visually but .......
- Too bad we've all vehicles dépard (for me I like having three base vehicle and a combine in the beginning)
- Channels on the edge of too deep or even too many fields.
- In BGA where we empty our cargo below a channel appears ??????? Is this normal?
There are of course a lot of small details also correct but I think this is enough priority to good development of your card or even a lot of downloading.
Thank you for you to spend good time on this card which should become in the near future promise.
In a next version it could have Compost Mod :)
Great Map and Great Work m8 :D