I have played the Georgetown map with Seasons in single player mode for some hours now and I do not get this error. Never the less, let me just remind you, that until you have saved the game to create the save game folder and reloaded the map, RealLifeNumbers will not be able to read the correct values from xml files saved by other mods. So when you start up a new map, make your game settings, such as Days per season and level of economic difficulty, save and quit. Then reload the game.
Version 1.2.3.5 is an intermediate release which fixes the issue with cotton bales. It contains other new features, that are still in the making, but not yet documented in the manual.
Hi Azzman89, yes an update is coming soon. The work has been delayed due to an accident where I received 2nd degree burns to my left hand on 250 degree hot cooking oil. It is getting better, the bandage has come off so please be patient.
The latest update of Global Company (1.3.0) introduces cotton bale to the store. This causes RealLifeNumbers to fail in the upstart. A fix is coming soon.
so the cotton bales from the case harvester came back as 2590l instead of 20000l. had to change the square bales settings in the mod to be for cotton bales. might want to look into this or is there a way to disable the bale part of the mod?
In version 1.2.1.0 I reset bale volumes to fit the geometry. However, there are so many different bale types with varying density in the game now, so it no longer seems a good idea. In the next update, bales are not reset to a specific volume.
I'm trying to use a john deere 568 round baler. it produces 1.8 (6ft) round bales. when i save and leave then come back my bales are 1.3m and 1500l. how can i add this bale or disable the bale auto sizing? i really do love this mod, but in the USA we use the larger round bales and it would be nice to have them included.
yes. the john deere 568 baler produces 1.8 x 1.6 round bales. i'll have to test it this weekend, but will let you know. If i did the math right it is about 4000l
Also an issue I ran into only on "Midwest horizon" map.
FarmingSimulator2019/mods/FS19_RealLifeNumbers_US_Heartland/RealNumbersCommodityPrices.lua:357: attempt to perform arithmetic on a nil value
I found the problem. On this map the numbering of farmlands reaches more than 200. Not that there are more than 200 fields, there is not. But the numbers used to identify farmlands runs up to 254. My mod had set the limit to 200.
In the script RealNumbersCommodities.lua locate the following lines of code:
for k = 1, 300 do
local randomFieldPriceFactor = 1 + randomness *
1 * (math.random()-0.5)/10;
RN.fieldPriceList[k] = randomFieldPriceFactor *
RN.pricePerHa; -- list of purchase prices per hectare
RN.fieldStatus[k] = " For sale";
end;
Change 200 to 300 as is done above, so that k runs from 1 to 300.
Save the script, rezip the mod and put it back into your mod folder.
Hey, great mod! I've noticed that the mod increases animal upkeep. I'm paying ~25k versus around 7k without the mod. Could you point me to where I could adjust this to my liking? I'm playing with seasons mod, 3 days a season.
Hey zummm, what version re you playing? The latest release is 1.2.0.0. This version has been adjusted to run with Seasons. All animal upkeep fees are set to zero in the script RealNumbersInitialization, so I don't understand how my mod can have an influence on this. Please remind me where I can read the animal upkeep and I'll have a look in my own game.
This could be due to a conflict with another mod. It works for me. I suggest editing the Key reading statement in line 577 in RealNumbersSpraying.lua to test another key stroke combinations.
Yes, as much as possible. The mod is divided into several scripts just so it will be easier to localize conflicts with Seasons. In the FS17 version of Seasons, focus was on realism, not on real-life. I don't know if that will change. I doubt that Seasons will change the in-game economy since a large audience likes the elevated sell prices. So I expect there is a good possibility for both mods to add to different aspects of the game.
11 Comments for FS19_RealLifeNumbers_US_Heartland
I have played the Georgetown map with Seasons in single player mode for some hours now and I do not get this error. Never the less, let me just remind you, that until you have saved the game to create the save game folder and reloaded the map, RealLifeNumbers will not be able to read the correct values from xml files saved by other mods. So when you start up a new map, make your game settings, such as Days per season and level of economic difficulty, save and quit. Then reload the game.
Version 1.2.3.5 is an intermediate release which fixes the issue with cotton bales. It contains other new features, that are still in the making, but not yet documented in the manual.
Is there an update coming? Unable to use at the moment while using global company mod
The latest update of Global Company (1.3.0) introduces cotton bale to the store. This causes RealLifeNumbers to fail in the upstart. A fix is coming soon.
so the cotton bales from the case harvester came back as 2590l instead of 20000l. had to change the square bales settings in the mod to be for cotton bales. might want to look into this or is there a way to disable the bale part of the mod?
I'm trying to use a john deere 568 round baler. it produces 1.8 (6ft) round bales. when i save and leave then come back my bales are 1.3m and 1500l. how can i add this bale or disable the bale auto sizing? i really do love this mod, but in the USA we use the larger round bales and it would be nice to have them included.
Also an issue I ran into only on "Midwest horizon" map.
FarmingSimulator2019/mods/FS19_RealLifeNumbers_US_Heartland/RealNumbersCommodityPrices.lua:357: attempt to perform arithmetic on a nil value
Hey, great mod! I've noticed that the mod increases animal upkeep. I'm paying ~25k versus around 7k without the mod. Could you point me to where I could adjust this to my liking? I'm playing with seasons mod, 3 days a season.
Left Alt ru is not working for me to see spray rates.. all the other combinations are working, just not that one
will this be made seasons compatible?
Version 1.1.2.0
Fixed a couple of errors.