Hi,
I have problem. When I get into vehicle, I can't fire the engine up. I can't release the handbrake. I can do nothing. I tried reinstall the game, but it doesn't help. I tried put away all other mods, but still doesn't work. Can u help me plz?
Great mod! Can you make it compatible with high resolutions? I'm currently playing on 5760 x 1080 resolution and the icons are not scalable, they are too big and overlapping the other FS-icons.
Hi;
I have a problem. When I put this lovely mod in "Mods" folder, the stairs of the combine harvesters does not move automatically when I get off the combine. How can I solve this problem? Thank you.
Ive been using this mod for a long time and i really like it! Great work!
But i have a question! Suddently my tractors are "losing" speed all the time when driving on terrain (Fields). Its like it can't keep the full speed and it goes up/down from 48 - 54 km/h, making the tractors driving look weird and stuttering. Anybody else experienced this?
I had the same problem with the mod ZZZ_driveControl. You need to change driveControl_config <GroundResponse> true </ GroundResponse> to <GroundResponse> false </ GroundResponse>
squall39 22:41
I install the script of mud on a map but I would use the Control drive because I can not live without it except that the drive current crushes Control cultures and mud execpter grass beet and apple Earth.
So I turn to you to find a way to edit the drive control that will prevent the sludge is crushed
Is possible to use it for separate control of each track of a compact loader, or vehicles which uses tracks -for example Bobcat t180-?
This would be of great help for realistic control of a compact loader controlled by two joysticks like in the reality is.
If is possible could the developer send me the string to copy and paste to do it?
Is also possible having a brief explanation of do I'll have to set it?
This mod, along with the GPS mod, are by far the best mods I have come across. Thank you very much!! Having said that, there are a couple minor glitches that I have started having since installing this mod. Sometimes the shuttle arrow disappears, and control of the vehicle is lost, and the program has to reopened. Also, sometimes the speed goes to top speed for no apparent reason, but can easily be readjusted. It has caused a few wrecks of no consequence, but apparently is a minor bug. Again, thanks for a GREAT mod!
I've an issue if i set the "stop at 100%" with mowers, option work fine if the vehicle is a tractor, with a mower as tools (or integrated like krone M500) and a trailer.
Courseplay fail to stop the vehicle once the mower have no trailers *BUT* have internal capacity, i've got this issue with:
- Krone BigL500 (last release V2.0 april 2015)
- CaseIH Mower L3200 (V1.0 july 2015)
- Amazone hopper or other small/garden tools (tried just to test)
Seem like the "stop" work getting capacity only from trailer and if no trailer attached DriveControl assume is "just a mower", I suppose as standard HUD in FS15 can read che internal capacity somewhere the value is stored and can be detected the "100%"
Believe me, it is really NOT upsidedown's job to adapt his mod to every other mod which has been built. It' the job of the mod builder to find out what he/she/it has to do to be recognized by other mods like drivecontrol or inspector or whatever. If a self-driven mod has its own capacity it should be recognized by the game (and therfor by other great mods like drivecontrol) in the right way. If you take a look in the definitiions aof the mods you named you will understand, what I mean, if you compare that with a combine, by example. But even if you wrote your issue to the wrong address, thank you for telling us about the issue. But now please inform the builders of the mods you named. It's their job to fix that.
I have an idea. If you're not interested just ignore this.
But for camera controls. Simple OSD for adjusting incab-camera position, up/down, left/right, fore/aft and tilt up/down. And save the position to new default which camera reset goes into.
Since all mods and even ingame equipment don't have incab camera in optimal position.
I know requests and suggestions are overlooked, but think about it.
Hello Upsidedown, first of all congratulations for all your mods, Farming without them it would not be an interesting game.
When using any vehicle with course-play, leaves no trace on plantations, there is no destruction of fruit. In addition to the previously reported destruction problem when there just to plant the fields.
I was wondering upsidedown, is there a way to change where the fill indicator on the mod can be put? I want it on there but I see it is overlapping other info. I have played around with the settings but I haven't gotten anywhere.
For some reason my controller keeps drifting, its like dead zones have stopped working completely. Even when setting them to 20.000 it still drifts all over the place.
It still happens when I set SensibleSteering and FreeSteering to false in driveControl_config.xml
75 Comments for drive control
Hi,
I have problem. When I get into vehicle, I can't fire the engine up. I can't release the handbrake. I can do nothing. I tried reinstall the game, but it doesn't help. I tried put away all other mods, but still doesn't work. Can u help me plz?
Great mod! Can you make it compatible with high resolutions? I'm currently playing on 5760 x 1080 resolution and the icons are not scalable, they are too big and overlapping the other FS-icons.
Hi;
I have a problem. When I put this lovely mod in "Mods" folder, the stairs of the combine harvesters does not move automatically when I get off the combine. How can I solve this problem? Thank you.
Hello! :-)
Ive been using this mod for a long time and i really like it! Great work!
But i have a question! Suddently my tractors are "losing" speed all the time when driving on terrain (Fields). Its like it can't keep the full speed and it goes up/down from 48 - 54 km/h, making the tractors driving look weird and stuttering. Anybody else experienced this?
squall39 22:41
I install the script of mud on a map but I would use the Control drive because I can not live without it except that the drive current crushes Control cultures and mud execpter grass beet and apple Earth.
So I turn to you to find a way to edit the drive control that will prevent the sludge is crushed
Hi
I fixed the big icons for multiple monitors as I run with 3 screens. How do I get the new code to you?
Regards
Good morning.
I'd like to ask a question about this mod.
Is possible to use it for separate control of each track of a compact loader, or vehicles which uses tracks -for example Bobcat t180-?
This would be of great help for realistic control of a compact loader controlled by two joysticks like in the reality is.
If is possible could the developer send me the string to copy and paste to do it?
Is also possible having a brief explanation of do I'll have to set it?
Thank you again.
Good morning.
Nicolo' Zago
Hi , do you know if the drivingcontrol_config.xml can be changed like this opion: ManMotorStart > false </ ManMotorStart >
on a dedicated server ??
This mod, along with the GPS mod, are by far the best mods I have come across. Thank you very much!! Having said that, there are a couple minor glitches that I have started having since installing this mod. Sometimes the shuttle arrow disappears, and control of the vehicle is lost, and the program has to reopened. Also, sometimes the speed goes to top speed for no apparent reason, but can easily be readjusted. It has caused a few wrecks of no consequence, but apparently is a minor bug. Again, thanks for a GREAT mod!
Any ideas why fruit destruction does not work, please ? Thanks in advance!
I've an issue if i set the "stop at 100%" with mowers, option work fine if the vehicle is a tractor, with a mower as tools (or integrated like krone M500) and a trailer.
Courseplay fail to stop the vehicle once the mower have no trailers *BUT* have internal capacity, i've got this issue with:
- Krone BigL500 (last release V2.0 april 2015)
- CaseIH Mower L3200 (V1.0 july 2015)
- Amazone hopper or other small/garden tools (tried just to test)
Seem like the "stop" work getting capacity only from trailer and if no trailer attached DriveControl assume is "just a mower", I suppose as standard HUD in FS15 can read che internal capacity somewhere the value is stored and can be detected the "100%"
I really like the drive control mod. Never stopped using it since it was first released.
I had an idea. Thought if you like it, maybe you can add it someday.
But there is the Light addon, which can leave the beacons or blinkers on of you leave the vehicle. Maybe you can add this one with your next module?
I have a question though. Is there a way I can turn the grass destruction off and leave the fruits destruction on?
I have an idea. If you're not interested just ignore this.
But for camera controls. Simple OSD for adjusting incab-camera position, up/down, left/right, fore/aft and tilt up/down. And save the position to new default which camera reset goes into.
Since all mods and even ingame equipment don't have incab camera in optimal position.
I know requests and suggestions are overlooked, but think about it.
Regards, ToniLuuri
Hello Upsidedown, first of all congratulations for all your mods, Farming without them it would not be an interesting game.
When using any vehicle with course-play, leaves no trace on plantations, there is no destruction of fruit. In addition to the previously reported destruction problem when there just to plant the fields.
I was wondering upsidedown, is there a way to change where the fill indicator on the mod can be put? I want it on there but I see it is overlapping other info. I have played around with the settings but I haven't gotten anywhere.
I´m sad that it kills of the beets when using the grimme rootster. I like the idea though.
Hi
Does this make the lights stay on? and the warning or turninglights?
And if drive trough crops, makes lanes (destructive crops??)
thank you for sharing!!!
yes, together with light-addon from vertex design.
Is there a possibility to make lights doesn't stay on when exiting the vehicle?
Is it possible to add sounds? (mainly for shuttle, 4wd, gears)
Thank you!
1000/5
For some reason my controller keeps drifting, its like dead zones have stopped working completely. Even when setting them to 20.000 it still drifts all over the place.
It still happens when I set SensibleSteering and FreeSteering to false in driveControl_config.xml
Whats going on??