It seems the problem with the resetting of the vehicles was MY fault. When I was looking through one of the scripts I saw what I thought was a formatting error in one line so I "fixed" it, this caused the routine to malfunction. Once I replaced that script with one from the original archive all was well again and vehicles now reset properly.
I apologize for any inconvenience my error report may have caused, it's just a case of my lack of scripting experience showing through.
I found an issue, when resetting a vehicle it's copied with the original being left in place and a new vehicle going back to the farmyard.
Tested with only the following mods installed:
"More Realistic" mod v1.3.66 (5 main files, engine, DLC's, vehicles, alt tipping, genuine map )
FS2013 v2.1.1.0 Public Beta1
zzzMrGearboxAddon v0.9b
It seems as though the "mrGearboxMogliLoader.lua" is not generating the required
"return BaseMission.VEHICLE_LOAD_OK;" statement.
As a temporary workaround I inserted the above static return statement in line 68 and it appears to work OK for now with regards to resetting a vehicle. My LUA scripting is limited so I can't really follow that section very well.
There is also text missing for the mrGearboxMogliMINRPM keys in the l10n section of the modDesc.xml
3 Comments for More Realistic Gearbox Addon
It seems the problem with the resetting of the vehicles was MY fault. When I was looking through one of the scripts I saw what I thought was a formatting error in one line so I "fixed" it, this caused the routine to malfunction. Once I replaced that script with one from the original archive all was well again and vehicles now reset properly.
I apologize for any inconvenience my error report may have caused, it's just a case of my lack of scripting experience showing through.
Reido
I found an issue, when resetting a vehicle it's copied with the original being left in place and a new vehicle going back to the farmyard.
Tested with only the following mods installed:
"More Realistic" mod v1.3.66 (5 main files, engine, DLC's, vehicles, alt tipping, genuine map )
FS2013 v2.1.1.0 Public Beta1
zzzMrGearboxAddon v0.9b
It seems as though the "mrGearboxMogliLoader.lua" is not generating the required
"return BaseMission.VEHICLE_LOAD_OK;" statement.
As a temporary workaround I inserted the above static return statement in line 68 and it appears to work OK for now with regards to resetting a vehicle. My LUA scripting is limited so I can't really follow that section very well.
There is also text missing for the mrGearboxMogliMINRPM keys in the l10n section of the modDesc.xml
Otherwise it's an excellent mod, very useful.
Reido
Is it mp compatible?