I cannot use autocombine, my log is full of these entries.
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D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/specializations/AICombine.lua(528) : attempt to perform arithmetic on local 'dirX' (a nil value)
Error: Running LUA method 'update'.
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I have used Autocombine for FS2013 and Fs15 and appreciate the mod and effort to keep it up to date. I updated to the 4.01 version for FS15 since the Giants official 1.3 patch. I have noticed that when using the 'detect crop' [sensing lasers] option the harvester goes generally twice as fast as normal and/or using hired worker. Can I get some advice on how to correct this incorrect behavior? Thanks
hi great mod, just one problem with 4.01 if the hud is up when you hire the worker the combine will not harvest, stop click the hud of and set the worker going again and all is well. Not a huge problem but a fix or a hint how to fix would be good. Thanks for your work getting it this far .
Thank you for this updated version. I hope now the AutoCombine will work more in a straight line, then before. I got a bit annoyed when the worker would make slight curves on the field. And working with just the standard worker leaves too much standing at each end of a field. Now waiting on the updated AutoTractor.
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Leider mit neuesten patch (1.3.0.1) AutoCombine 3.2 wirkt richtig nicht. Er steht nach dem Ausschütten ein Korn er, nicht mäht weiter, nur in dem platz.
I am having major trouble with this script when I try to chop corn. I set up the chopper to go around the outside of the field but all that happens is the header drops to the ground and doesn't move. So I have to either
Manually chop around the field or reset the chopper at the end of every row. ( playing North Brabant, not helper friendly). Is there a update coming to fix the issues or do we have to suffer.
This mod (autocombine) is still not working well in FS15. You are limited to running 4 combines only in MP. The combines still randomly stop guiding for no apparent reason, usually it's the lead combine in a chain, which then has to be removed from the lead spot, put on the end of the chain and restarted, or run on normal hire for a bit, or run manually to get the mod to work again, all of which may or may not work. It's highly unreliable and very annoying to use. Having to fix/fiddle futz with the restarts every 5-10 mins is absolutely no-fun.
16 Comments for AutoCombine
Can you make this mod for LS17 ?
I cannot use autocombine, my log is full of these entries.
________________
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/specializations/AICombine.lua(528) : attempt to perform arithmetic on local 'dirX' (a nil value)
Error: Running LUA method 'update'.
_____________________________
Any ideas?
I have used Autocombine for FS2013 and Fs15 and appreciate the mod and effort to keep it up to date. I updated to the 4.01 version for FS15 since the Giants official 1.3 patch. I have noticed that when using the 'detect crop' [sensing lasers] option the harvester goes generally twice as fast as normal and/or using hired worker. Can I get some advice on how to correct this incorrect behavior? Thanks
hi great mod, just one problem with 4.01 if the hud is up when you hire the worker the combine will not harvest, stop click the hud of and set the worker going again and all is well. Not a huge problem but a fix or a hint how to fix would be good. Thanks for your work getting it this far .
Thank you for this updated version. I hope now the AutoCombine will work more in a straight line, then before. I got a bit annoyed when the worker would make slight curves on the field. And working with just the standard worker leaves too much standing at each end of a field. Now waiting on the updated AutoTractor.
no work!!! no haverst!! see my video hahaha
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Error: Running LUA method 'update'.
C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
Leider mit neuesten patch (1.3.0.1) AutoCombine 3.2 wirkt richtig nicht. Er steht nach dem Ausschütten ein Korn er, nicht mäht weiter, nur in dem platz.
could someone explain how you run 2 combines together in 'up and down' mode please?
I am having major trouble with this script when I try to chop corn. I set up the chopper to go around the outside of the field but all that happens is the header drops to the ground and doesn't move. So I have to either
Manually chop around the field or reset the chopper at the end of every row. ( playing North Brabant, not helper friendly). Is there a update coming to fix the issues or do we have to suffer.
Why do my combines go three times as fast as they are supposed to? I cant slow them down even if I set the speed limit to 1.
This mod (autocombine) is still not working well in FS15. You are limited to running 4 combines only in MP. The combines still randomly stop guiding for no apparent reason, usually it's the lead combine in a chain, which then has to be removed from the lead spot, put on the end of the chain and restarted, or run on normal hire for a bit, or run manually to get the mod to work again, all of which may or may not work. It's highly unreliable and very annoying to use. Having to fix/fiddle futz with the restarts every 5-10 mins is absolutely no-fun.
Everything works fine, but sometimes I get this error, which makes my game freeze.
AutoCombine.lua:880: attempt to call method 'setIsThreshing' (a nil value)
Hallo so nice mod and the risk is worth it, this mod runs and just works great :D hope to see the placeableheap :D thx for sharing your awesome work
It will show when they come up with category:<category>Things that make combines go around<category>
how do you get this to work? I placed the files in the mod folder, but it doesnt show on the mod menu in the game?