Download download Mod 'AutoCombine'

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13 Comments for AutoCombine

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  1. Trenton192009 26. 05 2014

    Does the Auto Combine mod conflict with the GPS Mod?

    1 replies

  2. jobyrns72 13. 04 2014

    Error: LUA running function 'loadSharedI3DFileFinished'
    C:/Users/Bailey/Documents/My Games/FarmingSimulator2013/mods/zzzAutoCombine/AutoCombine.lua(75) : attempt to call field 'setTitle' (a nil value)

    1 replies

  3. Jagguar 11. 04 2014

    Thanks for MR compatibility


  4. quintto 10. 04 2014

    yeah MR compitible!!!


  5. Jagguar 06. 04 2014

    If Autocombine will work with MR. It will be great.
    Its possible ?


  6. Buhler 01. 03 2014

    is there any plan to a new version that will work with MR


  7. unregistered user 21. 02 2014

    Just as a suggestion for future versions, add an option for multiple combines, like the MF we had back in FS11.
    Could it be done? Or is there another way of having multiple combines working on their own simultaneously on a single field?
    By the way great work on this so far. I am using it right know to have 4 combines running in circles, but it is not optimal, the best would be to have them running parallel tracks.


  8. Jagguar 01. 02 2014

    Hi. Do you planning repair problem with last (or 1.2. xx) version of MoreRealistic ?


  9. seriousmods 14. 11 2013

    I'm running into a few issues with the mod.

    1. it doesn't seem to work with any of my larger combines like the JD 9770 STS.

    2. It seems to skip spots when it comes around for the second time. It typically will cut a full width section coming around the first pass, but on round two, it starts to snake.
    3. The key bindings seem to provide different responses than the buttons on the HUD. For example, when I press L, sometimes the combine performs differently than when I push the on button on the HUD.
    4. It makes the mouse perform strangely when the HUD is up. I cannot move the camera as I normally can via the mouse with the HUD up, but the camera still moves so if I’m looking at the header when I open the HUD, by the time I mouse over to use the HUD buttons, my camera position has changed.
    5. It doesn’t allow me to unload the combine fully when Autocombine is in use. If I drive a trailer under the offload pipe, the combine will unload about 1% of the tank into the trailer, and then begin moving forward, so I have to chase it down and try to match speeds, or block the combine with the tractor.
    But it’s a great idea, and I hope that V1.1 will fix all these small glitches.

    Best regards
    SRSMDS


  10. Petorious 02. 11 2013

    Well done on such a brilliant tool, it works very well and seems more reliable in 2013. I would like to see this in an updated version if at all possible,

    PLEASE READ, great idea

    In the next version please try to add a function that either allows it to be completely turned off so you can use the original AI (up and down)

    PLEASE READ

    Both types of AI (around the edge and up and down working together) in harmony would be the ultimate cherry on the icing.

    Pete


  11. KillRoy 30. 10 2013

    Great idea, i do have a problem when i sit in the harvester it works fine, but if i leave the harvester it continues without harvesting, any idea?

    1 replies

  12. coy 30. 10 2013

    Vraiment un super travaille .merci


  13. seriousmods 30. 10 2013

    So can you run this HUD while it is hidden, and without the arrows?

    1 replies


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